The Hobbit Hole

In a hole there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole, and that means comfort.

8/30/2004

Where the Hell is Matt?

Filed under: General — bilbo @ 2:06 pm

I had the pleasure of working with an adventurer who has moved on to tagging whale sharks in Africa. I’ve added his link to the friends section. Take a look at where the hell Matt is today.

8/17/2004

And now for something completely different…

Filed under: Programming — bilbo @ 1:52 pm

Multi-method dispatch + continuations = this!

Seriously, continuations are just the simplest yet coolest thing. They are pretty simple once you understand them. Combine them with other cool commodities like MMD and you get some pretty cool side effects.

Continuations seem to be head scratchers for some people the way pointers are for others (though I’m sure there is a signficant intersection of both). The author of the above blog does an admirable job of describing it in implementation terms that most experienced programmers can understand.

I am not advocating INTERCAL as the next language you learn. :)

Pirate Dwarves vs Elven Ninjas

Filed under: General — bilbo @ 12:49 pm

Dwarven Pirates vs Elven Ninjas is a humorous essay regarding personalities. Perhaps nothing more than another packaging of the Type A/B personalities or the D&D alignment matrix, but I found it funny. What he needs next is a quiz where you can discover which type you are.

8/4/2004

Schedule

Filed under: General — bilbo @ 11:47 pm

I need to enumerate the tasks that lay ahead of me.

  1. Load static geometry converted from a 3d application into a test application.
  2. Load animated geometry and display it in test application.
  3. Random dungeon generator
  4. Display dungeon in test app, using the Scene class.
  5. Integrate renderer in Python (or whatever language I choose)
  6. Move character around in dungeon

The first item is almost complete. I can serialize an object to disk and read it in. The export part from the 3d application isn’t quite done. I have the plugin written, but I need to figure out how to get the information out of the application.

That’s concise enough for now. Don’t ask for a date though. Just baby steps for now.