The Hobbit Hole

In a hole there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole, and that means comfort.

10/11/2004

Lemony Snicket’s A Series of Unfortunte Events

Filed under: Programming — bilbo @ 10:40 am

Should be in stores near you very soon. Initial news about the game is good, and it is seeing lots of sell-in. It’s very true to the material translated to game terms. It should be a likable game, especially for fans of the book series. It’s true to the characters, though the plot follows that of the movie more than the book (I believe, I haven’t seen the movie, but have read the books).

I’ve worked on other games that were radical departures from the source material just because there was no discernible way to create a game from the property. And that spells disaster. Those properties probably should never have seen interactive adaptations, but it’s hard to turn down someone waving money in your face.

As for my own endeavor, it’s coming along nicely. I hope to have an announcement of minor significance here in the next few days. It has been too long since I posted anything, so I thought I would enlighten you with the status of our game.

At work, I have put aside the TRC module for the time being, to work on some Maya tools. Maya is an interesting beast. It is simple in its design but it becomes complicated through its proliferation of interfaces. It feels like it could use an API overhaul. The API was designed around the 1993 C++ mindset it seems. Still, it is an extremely flexible tool and I’ve come to like it for the most part.